
They can be upgraded, ranging from outpost to citadel, and further specialized with modules and buildings. Starbases – Each system can now only have a single Starbase above its sun.Border rework – Borders are now simply a reflection of system ownership meaning that the owner of a system is now almost always the owner of the Starbase in said system.These features will be added to the base game on the 2.0 (Cherryh) patch meaning that they are free for all players and function without the need of the accompanying DLC. More civics and ascension perks to further customize the inter-stellar empires.There is also a chance these scattered hordes coalesce into a unified force, potentially triggering a mid-game crisis event. Players can hire mercenary generals and admirals from them and order a raid on a rival if relations are high enough. Marauders – Nomadic empires can now spawn on the fringes of the galaxy and raid settled nations.

Ion cannons – Starbases can deploy expensive defense modules that hit targets on the other side of the system with a powerful attack.Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command.Planetary destruction – Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds.These features are only available if the accompanying DLC is activated.
